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When it launched on consoles (and Game Pass!), I had to check it out. I occasionally heard positive impressions for Crosscode from various places over the last year or two, but I never looked too closely. It’s easy to imagine a game in development for a long time where the developers keep bloating the experience, and CrossCode nearly falls into this trap on paper because this game is like, everything. Now, kitchen sink game design can be a trap, with too many elements diluting the experience and ultimately pleasing no one. While a lot of indie games tend to go narrow in their approach by focusing on a specific mechanic or design niche, CrossCode goes ridiculously wide in the scope of what it’s trying to accomplish. Also there's always a new unique area or a new elemental mode with corresponding puzzles to look forward toĬrossCode is one of those indie games - one that was in development by a small team for the better part of a decade.
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Hmm it depends on what was off, it's not like it's going to suddenly be a different game, but one thing I felt when I started was that I thought the game was going to be a grindfest, but turned out the equipment is way more impactful than levels and the weapon stores sell some reasonable equipment for the next area, so buying them is the fastest way to progressīut I mostly got hooked by the story, some uhh interesting things will happen later. I'm not a completionist or grind fan so looking forward to even more new stuff to see
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If I'm not too off from the average of How Long To Beat, I still have like 5 hours remaining, and maybe I'll finish the main story this week
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I'm 30 hours in on the base game and enjoying it, love the story, the characters, bosses and puzzles (which I enjoy a lot, they get kind of crazy sometimes and most of them have some timing-based stuff and it feels awesome pulling them off)
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